Augment kit swtor. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. Augment kit swtor

 
 They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creationAugment kit swtor  You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear

There are stations available on the Fleet. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Composant d'emplacement d'amélioration Type 10. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Augmentation Kit MK-1 is a premium -quality augmentation kit. Used to install Augmentation Slot MK-1 at any Item Modification Station. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. At first I wasn't certain what the big deal was with Farium Arms Assembly Components and the other crafting components. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Synthweaving makes Alacrity, Command (presence), Redoubt (defense), Resolve (willpower), and Strength augments. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. 01. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). The dedicated guide contains tips for all roles in both PvE and PvP. Slots require Augment Kits (MK-10 for end game, IIRC). Almost everyone should get this. Hey, first post so please be patient. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. 2k credits at present, and I predict at worst ~ 48. Armstech can craft Accuracy, Shield and Versatile Augments. It just seemed like one extra step in the crafting process, thrown in. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Go check your Armormech trainer again. Still. The dedicated guide contains tips for all roles in both PvE and PvP. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. . Augment Kits require 10 Augment Slot Components of the appropriate MK-#. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Support. Now, with this update. Store. But it appears one makes the augments and one makes the kits? I suppose I'm just confused to. Go to swtor r/swtor • by. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. . News. Crew Skills; SWTOR. Followers 0. 1. This will add an augment slot to your armor piece. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. By MidichIorian May 18, 2012 in General Discussion. as you leveled up. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). A SWTOR account and. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. CryptoSWTOR. Game. . These restrict the level of augment that can be slotted in. Barrels, hilts, armoring, mods, enh. 3, artifice is without a doubt the least useful. The rather prohibitive cost is for using the kit, not the slot. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. And the augment kits cost about 60k - 80k each. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Check Details. 3 Augment slot on all gear 1. 0 gear, remove anything you want to keep like crystals, tunings or augments. You can reverse engineer the non-moddifiable armor to get. How to make augmentation kits guide on how to augment all of your items. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. They range from Mk-1 to Mk-6. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Augment kits can be applied to any piece of gear. I wouldn't. . Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. The dedicated guide contains tips for all roles in both PvE and PvP. . One example of a credit sink is the Galactic Trade Network (GTN) where players. Share More sharing options. I mostly do heroics, warzones and GSF. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. This crafting material is used in the construction of Augmentation Kit MK-3. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Use the auguments to reach the ratings. By adding and replacing modifications to these slots an item's. Posted November 9, 2012. The highest rating augments gives just a few more points than r236 but cost around twice as much. New Superior 77 Augments in SWTOR Guide. By Xam Xam / August 7, 2019 / 1 Comment. Put the augment kits on your gear. It's just not worth it at the moment. 8k. Train Slicing as a gathering skill to access secured terminals for credits. Most people focus on "the best", which is Grade 11. Armstechs also make shield augments and Armormechs. Individual Pieces. Augments go in augment slots. 0 Deconstruction Basics Guide. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. So, any piece of armor, implant, earpiece, weapon, or offhand works. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. Yeah def the trainer for this. Part of Vulkk's "SWTOR Basics" series. They were added in patch 1. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. To place an augment into the slot, next right-click the augment from your inventory. Game. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. As a general piece of advice, do not worry about augmentations until you're level 50. Disillusioned by 1. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augment kits are graded 1-9, 9 being best. There are 9 kits graded MK1 to MK9(Highest) . Put money into 3 points of Critical Crafting in your legacy. phalczen. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. - do not go overboard and augment kit all your gear. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. FQN: itm. Business, Economics, and Finance. The best place for gathering slicing nodes is Breaktown on the planet Zakuul, though this requires the Knights of the Fallen Empire expansion. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. HOWEVER. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. - slicing provide the blue / purple materials. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Viridionyx. e. 3. and you can install any grade kit in any peice but it costs credits higher level kit higher cost, thsi is what the mod stations are needed for installing Kits. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Its sole intent is to support players of Star Wars: The Old Republic ("SWTOR") and make their gameplay more enjoyable. Ugh I can't believe I missed that. Game. Crew Skills. Basically, augments are an extra item that you have to first add the slot for, then put one in. Quote. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. 8k. These are the brand new augments that were released in 6. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. com . 4. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Have the augmentation kits, says it will bind item to me, but does not add the slot. 0 are still valuable, more than even the. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. com . Augmentation Kit MK-1 is a premium -quality augmentation kit. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). FQN: itm. Which items to stockpile for 7. Store. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This caught a few people on the PTS, before you upgrade the new 7. A quick tutorial aimed at new players. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. There are two types of authorizations. premium_01a. That doesnt seem to be the best case now. Posted November 5, 2019. com . Support. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered. 3. I have one of each and then any additional alts I give biochem for the reusable items. . 4 Lighting showcase youtu. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The MK1 through MK5 enables up to a particular level, while the MK6 does any. We are not raising Crew Skills,. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. . I heard something about an augment kit. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. Why force the ext. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. 1. Armormech is a crafting crew skill. CTRL+right click one of them and you will see each of the 4 items you can put in it. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. In short, the augmentation kit has nothing to do with the normal modification process. What about implants though? I believe I read that RE items that could crit. 6k. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. 2012 , 07:20 PM. The dedicated guide contains tips for all roles in both PvE and PvP. Horrible, I know. News. 0 coins. x -- check out the blogs and enjoy the theories. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. a source of additional stats over and above un-modified weapons). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Forums. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. Crypto To Augment your gear you need two things – an augment, and an augment kit. But get the MK-10 kit's as everything lower then that is a waste of money. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. The one on the fleet is located in the crew skills section. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Augments are mainly to fix holes in stats. With Artifice, no one wants to use artifice crystals because of the +41 level 10 Cartel crystals. 1. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. The dedicated guide contains tips for all roles in both PvE and PvP. drop. Hi all I am selling augments in bulk on MDN. Augment kits have a clearly defined cost. 6. These are the brand new augments that were released in 6. SWTOR Synthweaving Crafting Guide. 3 guide on how to make augmentation kits for synthweaver. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. com to find the look you want) you can already start to get the augment slots, with the kit's. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). So i was just wondering which of the three crew skills to take in order to make augments. . SWTOR patch 1. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. As a general piece of advice, do not worry about. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . Take care, neighbour. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. :-). Cybertech makes Armor and Mods. . wearable pieces made by a craft can crit to get an augment slot; post-1. To make higher "Grade" Augments, you will have to level up your crafting skill. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . 1 is coming soon! With Game Update 7. All crafting professions can RE their stuff for the mats you need to make kits. I understand that means a critical success. BioWare is looking for specific feedback about the first 3 bosses in R4-Anomaly Operation. 0 Augments. EDIT: the only moddable green items you may see are companion weapons/gear. Also, the consumable versions sell quite well, and finding mats for augments/kits/mods is a serious PITA. Jedipedia. Upgrading deletes the old item and replaces it with the upgrade and as a result. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Anyways, do you need high lvl crafting skills to. Jump to content. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. mat. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Step 2 – Exchange them for rare crafting materials. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. Members; 27. Location of 7. Just try to use them to balance your Shield and Absorb rating. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Any crafts grade 11 component can be RE's to a MK11 aug slot component. . Used to install Augmentation Slot MK-1 at an Item Modification Station. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Gathering skills: Scavenging Mission skills: Underworld trading. And you will also need to make higher "Grade" kits to put them in. Forums. Biochem is great but it's not as profitable as the Augment skills. Followers 0. . Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. 3. They get them from the vendor as they level. However, I probably wont rely on them and I certainly wont be mass producing them. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. 1. Profession: Synthweaving. . I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. Then right-click the augment kit from your inventory. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Play Now. Share1. SWTOR. In this video I show you how to add an augment slot so that you can pop in your au. 0 Guide (Healing, PvE), suitable for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Augmentation Kit MK-1. Game. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 9k. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. 1. . Go to topic listing. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Taught By Trainer: rUpzIt5. Individual Pieces. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. SWTOR. . Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Is it even worth trying to augment my gear right now with 7. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I am on par on this on the global level (as using augments only really starts to serve you on end game), but if you have found the modable gear you like (get on Tor-Fashion. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. 1. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. View data for the Augmentation Kit MK-11 SWTOR Schematic. I've read that stims and medpacks won't, and that makes sense. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. 0 gear, remove anything you want to keep like crystals, tunings or augments. Star Wars name: Augmentation Slot Component MK-10. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Individual Pieces. Members. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. They are overall best-in-slot and will provide a. By stephenalandavie August 3, 2012 in New Player Help. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. . The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Click this to say thank you if my post was helpful! : So post-4. Posted December 5, 2015. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Posted November 9, 2012. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. . Right-click on the modification station and drop the piece of gear on the window that appears. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Slicers find the augment schematics. Posted December 1, 2012. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou.